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Showing posts from February, 2021

MEDIA: Conventions of Horrors

 HORROR: Jump scares Forest/ woods Big mansion  Everyman Low-key lighting Chiaroscuro lighting Sense of mystery Different narrative strands Pathetic fallacy  Canted angles Dark coloured clothes/ costumes Non - diegetic sounds  Titling to say the date set Knives and blood Lots of use of make-up Close-up shots Set pre - technology Steve Neale genre conventions theory: Neale argue that genres are not created but developed through a process where producers use similar codes and conventions in productions which then become repeated.  "Genres are instances of repetition and difference." In my advertisements for the main NEA, I would like to focus on: lowkey lighting, non-diegetic/ diegetic sound, use of knives as a prop, plenty of close-up shots, jump scares and the use of an everyman.  Screenshot from the trailer for COME PLAY (2020), this shows both lowkey lighting and strange and unusual activity. The unusual activity is a  lightb...

MEDIA: Lighting Practise Task

Advertising and lighting: Indicates high/ low quality - usually this is more a case of how well it is done.  Sets the mood. Draws attention to the product. Makes the actor look better. 3-point fill lighting:  3 lights create a normal - looking scene with soft shadows and average colours.  Used in most 'normal' scenes with any object in focus.  Chiaroscuro lighting: Characterised by harsh lighting that creates an extreme contrast between different areas of the shot, such as a characters face. can be used with colour, but also can be used in black and white for a different feel. High-Key lighting: Uses harsh, bright likes to reduce contrast in the scene, giving it a white-washed , clean look with no shadow in frame.  Low-Key lighting: All about creating shadows and contrast between colours. It is used to create atmosphere: mystery and drama.  Backlighting: When the scene is lit directly from behind, usually by some sort of natu...